2018 STEM FAIR Rule Book

Robotics Challenge

 

Smart_Turning

  • Specification

Students can use any robot and any software as they want.

Team formation: 2 – 4 players, 1 robot, 1 coach.

Team category: Junior Student, Senior Student, Remote Control Robotics.

 

  • Goal

To design, build, and program a robot that can follow a raised wooden maze without falling off. The faster you complete the maze increases your overall score.

 

  • Junior Students

1>. Robotic Requirements

  • Sensors cannot be used to assist robot in following the maze.

  • The size of robot: Volume of robot must not exceed 40*25*40 cm (Length*Width*Height).

2>. General Rules of Play

  • The robot has 3 minutes to complete the maze.

  • Teams can attempt as many runs as needed to post their best scores.

3>. Challenge Specifications

  • All tracks are identical in design and constructed of particle wood that is 24cm wide and 2cm tall.

4>. The Arena

  • This is a basic idea for practicing, during the event, the arena will be similar to this one.

5>. Scoring

  • Each completed straight line is worth 50 points.

  • Each completed turning is worth 100 points.

  • If the robot falls off the track, then it must restart from the beginning.

  • Senior Students

1>. Robotic Requirements

  • Two external sensors can be used to assist robot in following the maze and wheel encoders are allowed.

  • The size of robot: Volume of robot must not exceed 40*25*40 cm (Length*Width*Height).

2>. General Rules of Play

  • The robot has 3 minutes to complete the maze.

  • Teams can attempt as many runs as needed to post their best scores.

3>. Challenge Specifications

  • All tracks are identical in design and constructed of particle wood that is 24cm wide and 2cm tall. There are black lines (with width of 2-3 cm) on both left and right edge of the tracks.

4>. Sensors

  • I recommend using two sensors on both left and right side of the robot to detect the black lines, once the robot starts, it will go straight, but sometimes the motors may not have the same speed, so the robot will go a bit left or right instead of going straight. With the sensors working properly, once the sensor detects the black line, the robot will turn to the opposite way and continue moving forward, the next graph shows the basic idea.

  • So instead of going straight, the robot will more likely to follow a ‘Z’ route, the good thing is robot will never fall off the tracks.

5>. The Arena

  • The arena will be the same as for the junior students, but with the black lines on the edges.

 

6>. Scoring

  • Each completed straight line is worth 50 points.

  • Each completed turning is worth 100 points.

  • Just in case if the sensors are not working properly and the robot falls off the track, then it must restart from the beginning.

 

  • Remote Control Robotics

1>. Robotic Requirements

  • Two sensors can be used to assist robot in following the maze.

  • The size of robot: Volume of robot must not exceed 40*25*40 cm (Length*Width*Height).

 

2>. General Rules of Play

  • The robot has 3 minutes to complete the maze.

  • Teams can attempt as many runs as needed to post their best scores.

3>. Challenge Specifications

  • All tracks are identical in design and constructed of particle wood that is 24cm wide and 2cm tall.

4>. The Arena

  • The arena will be the same as for the senior students.

  • Students can decide if they want to use sensors or not.

5>. Scoring

  • Each completed straight line is worth 50 points.

  • Each completed turning is worth 100 points.

  • If the robot falls off the track, then it must restart from the beginning.

Wall_Tracer

  • Specification

Students can use any robot and any software as they want.

Team formation: 2 – 4 players, 1 robot, 1 coach.

Team category: Junior Student, Senior Student, Remote Control Robotics.

 

  • Goal

To design, build, and program a robot that can keep a certain amount of distance away from the wall while move forward and make turning. The faster you complete the task increases your overall score.

 

  • Junior Students

1>. Robotic Requirements

  • No sensors can be used.

  • DC motors only, no servo motors or stepper motors.

  • The size of robot: Volume of robot must not exceed 40*30*40 cm (Length*Width*Height).

2>. General Rules of Play

  • The robot has 4 minutes to complete the task.

  • Teams can attempt as many runs as needed to post their best scores.

3>. Challenge Specifications

  • Cardboards will be used to build walls.

  • All cardboards are identical in design and have the same length, width and height.

4>. The Arena

  • This is a basic idea for practicing, during the event, the arena will be similar to this one.

  • Only 1 turn in the arena.

  • There will be black lines (2-3cm wide) about 30cm away from the cardboards.

  • Robot should stay in the area between the cardboards and black lines while keep moving forward and make turning, robot can touch the black lines, but not exceed the black lines.

5>. Scoring

  • Each completed straight line is worth 50 points.

  • Each completed turning is worth 100 points.

  • If robot exceed the black lines or hits the wall, it must restart from the beginning.

 

 

 

  • Senior Students

1>. Robotic Requirements

  • Ultrasonic sensor and light sensor is allowed, but only 2 sensors can be used at the same time.

  • DC motors only, no servo motors or stepper motors.

  • The size of robot: Volume of robot must not exceed 40*30*40 cm (Length*Width*Height).

2>. General Rules of Play

  • The robot has 4 minutes to complete the task.

  • Teams can attempt as many runs as needed to post their best scores.

3>. Challenge Specifications

  • Cardboards will be used to build walls.

  • All cardboards are identical in design and have the same length, width and height.

4>. The Arena

  • This is a basic idea for practicing, during the event, the arena will be similar to this one.

  • Students need to program the robot to turn twice.

  • There will be black lines (2-3cm wide) about 30cm away from the cardboards.

  • Robot should stay in the area between the cardboards and black lines while keep moving forward and make turning, robot can touch the black lines, but not exceed the black lines.

5>. Sensors

  • Students can use ultrasonic sensor to detect the cardboards so that the robot will keep a certain amount of distance away from the cardboards.

  • Students can program the light sensor to detect the black lines, then the robot can either do the line following or move closer to the cardboards once touch the black lines.

  • Ultrasonic sensor and light sensor can be used at the same time.

6>. Scoring

  • Each completed straight line is worth 50 points.

  • Each completed turning is worth 100 points.

  • If robot exceed the black lines or hits the wall, it must restart from the beginning.

 

  • Remote Control Robotics

1>. Robotic Requirements

  • Two sensors can be used to assist robot in finishing the task.

  • The size of robot: Volume of robot must not exceed 40*30*40 cm (Length*Width*Height).

2>. General Rules of Play

  • The robot has 4 minutes to complete the task.

  • Teams can attempt as many runs as needed to post their best scores.

3>. Challenge Specifications

  • Cardboards will be used to build walls.

  • All cardboards are identical in design and have the same length, width and height.

4>. The Arena

  • The arena will be the same as for the senior students.

  • Students can decide if they want to use sensors or not.

5>. Scoring

  • Each completed straight line is worth 50 points.

  • Each completed turning is worth 100 points.

  • If robot exceed the black lines or hits the wall, it must restart from the beginning.

Maze_Hero

  • Specifications

Students can use any robot and any software as they want.

Team formation: 2 – 4 players, 1 robot, 1 coach.

Team category: Junior Student, Senior Student, Remote Control Robotics.

 

  • Goal

To design, build, and program a robot that can go through the maze and get treasure. The faster you complete the maze increases your overall score.

 

  • Junior Students

1>. Robotic Requirements

  • No sensors are allowed to use in completing the maze.

  • The size of robot: Volume of robot must not exceed 40*30*40 cm (Length*Width*Height).

2>. General Rules of Play

  • The robot has 5 minutes to complete the maze.

  • Teams can attempt as many runs as needed to post their best scores.

3>. Challenge Specifications

  • The maze is constructed by cardboards.

  • All cardboards are identical in design and have the same length, width and height.

4>. The Arena

  • This is a basic idea for practicing, during the event, the arena will be similar to this one.

  • The width of the track is about 30cm.

  • The treasure is placed on the end of the maze.

5>. Scoring

  • Complete the half of the maze is worth 50 points.

  • Complete the whole maze is worth 100 points.

  • Touching walls 3 times will lose 5 points.

 

  • Senior Students

1>. Robotic Requirements

  • Ultrasonic sensor and light sensor is allowed, there is no limit for the sensors to be used.

  • The size of robot: Volume of robot must not exceed 40*30*40 cm (Length*Width*Height).

 

2>. General Rules of Play

  • The robot has 5 minutes to complete the maze.

  • Teams can attempt as many runs as needed to post their best scores.

3>. Challenge Specifications

  • All tracks are identical in design and constructed of cardboard. Tracks in the maze is 30cm wide and has walls of 27-ish cm tall. There are black lines (with width of 2-3 cm) on the middle of the tracks.

4>. Sensors

  • Students can program the light sensors to detect the black lines and do the line following.

  • Ultrasonic sensor can be used to detect the walls so that the robot will not hit the walls.

  • Ultrasonic sensor and light sensor can be used at the same time.

 

 

 

5>. The Arena

  • This is a basic idea for practicing, during the event, the arena will be similar to this one.

  • The arena will be the same as for the junior students, but with the black lines on the middle of the tracks.

6>. Scoring

  • Complete the half of the maze is worth 50 points.

  • Complete the whole maze is worth 100 points.

  • Touching walls 2 times will lose 5 points.

 

  • Remote Control Robotics

1>. Robotic Requirements

  • Ultrasonic sensor and light sensor is allowed, there is no limit for the sensors to be used.

  • The size of robot: Volume of robot must not exceed 40*30*40 cm (Length*Width*Height).

2>. General Rules of Play

  • The robot has 5 minutes to complete the maze.

  • Teams can attempt as many runs as needed to post their best scores.

3>. Challenge Specifications

  • All tracks are identical in design and constructed of cardboard. Tracks in the maze is 30cm wide and has walls of 27-ish cm tall. There are black lines (with width of 2-3 cm) on the middle of the tracks.

4>. The Arena

  • The arena will be the same as for the senior students.

  • Students can decide if they want to use sensors or not.

5>. Scoring

  • Complete the half of the maze is worth 50 points.

  • Complete the whole maze is worth 100 points.

  • Touching walls 1 time will lose 5 points.

Rubik’s Cube Challenge

  • Specifications

  • The 3x3x3 Rubik’s cube will be used for the event.

  • Timer will be used: StackMat Timer.

  • Team category: Junior Student, Senior Student.

  • A competition must include: judges, scramblers and score takers.

  • All electronic devices are prohibited during the event.

  • Goal

  • The Rubik’s cube will be scrambled at first, then students are required to restore the cube, the less time spent, the higher score will get.

 

  • Challenge Specifications

  • A scrambler applies scramble sequences to the puzzles.

  • The maximum time for one attempt is 5 minutes.

  • Students must end each solve within the time limit. If a student reaches the time limit for a solve, the judge stops the solve immediately.

 

 

 

  • General Rules of Play

  • When called for a round, the student submits a puzzle, in its solved state, to the scrambler. The student then waits in the competitor area until they are called to compete.

  • After the scrambler starts scrambling the puzzle, the student must not see the puzzle until the inspection phase starts.

  • The scrambler places a cover over the scrambled puzzle that makes it impossible for any students or spectators to see any part of the puzzle. The cover remains over the puzzle until the start of the attempt.

  • The judge places the puzzle onto the mat in an arbitrary orientation while ensuring that it remains completely covered.

  • The student is allowed a maximum of 15 seconds to inspect the puzzle and start the attempt.

  • The student stops the solve by releasing the puzzle and then stopping the timer.

  • After releasing the puzzle, the student must not touch or move the puzzle until the judge has inspected the puzzle.

 

  • Scoring

  • Since the color of center block (each face of Rubik’s cube) will not change, so each block has been restored to the same color as the center block worth 5 points (each face of Rubik’s cube).

  • If students have the same points, the less time spent will be the winner.

  • Tournament Scoring

  • For each team category, advancing students will be seeded into the tournament bracket according to their score.

  • The above plan is for Less students, if more students compete:

  • Four students will compete at the same round, each student has total of 3 rounds to attempt.

  • Judge record the points and least time for each student.

  • After all students complete their rounds, judge rank the students according to the points and time.

 

 

 

 

 

 

Technology Innovation Journal (Poster)

  • Specifications

  • Team Category: Junior Student, Senior Student.

  • There are no words limit, students decide how long their journals are.

  • Students need to make their journal as a poster.

 

  • Goal

  • Writing a journal allows you to be able to dig deeper into the wonderful world of science, engineering, technology and mathematics. Making a poster can develop your ideas on how to make an arts project.

 

  • Types of Journal

1>. Original Research

  • Original research is where you design, carry out, and write up an experiment or investigation, that hasn’t been done before. It can be any new technology that you want to invent in the future.

2>. Experiment/Investigation/Project

  • After building and programming so many robotics, you could write down something you want to prove it further, explore a different angle, or share with us about the result you have accomplished. You could also write down the problems you have encountered when developing the robot and how do solve those problems.

3>. Review Article

  • A review article is where you take a topic that you are really interested in, whether it is the latest technology or the history of robotic evolution for example, and research it: online, in books and in journals and write your own paper on it, explaining the topic.

 

  • Style of Writing

  • At a basic level write in a clear, direct, and active style.

  • The journal must focus on STEAM objectives: Science, Technology, Engineering, Art and Mathematics.

  • After completing the journal, make it to a poster.

 

  • Sections

  • A basic journal should include following sections:

  • Abstract: Provides a brief summary of the whole journal providing the key information on why the paper is unique, what field it relates to.

  • Introduction: Explains the purpose of the journal and content, the background and context to the project/study.

  • The Middle: This is the main part of the journal, provide details of your robot/study, what have you learned and accomplished, focus on the STEAM objectives.

  • Conclusion: Provide a succinct overview of the conclusions drawn from your results. It is a good idea to very briefly summarize what the journal is about in the conclusion part.

 

  • Other Things to Note

  • Make sure to include your name, age and team category.

  • Images, tables and figures can be used when creating the journal and poster.

  • Finally, be sure to make your journal as a poster.

  • Canada Youth Robotics Club

  • Tel: 604-628-5757 (Vancouver)

  •       604-281-0090 (West Vancouver)

  • Email: info@roboca.org

  • 2987 West 41st Ave.
    Vancouver, BC, Canada V6N 3C8 

 

  • #305-1549 Marine Drive
    West Vancouver, BC, Canada V7V 1H9

Copyright © 2017-2018 Canada Youth Robotics Club 

Follow Us